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       <dc:date>2010-09-06T01:57:51-05:00</dc:date>
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        <title>dr_guns:programming</title>
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        <description>subversion repo:  svn:\/\/mokkom.dyndns.org/DrGuns/




Things to do

	*  Devise data structures for levels, consisting of map and sprite data.
	*  Develop a player object that takes input from the player.
	*  Develop very preliminary enemy AI.
	*  Ensure that the thing compiles under Linux.
	*  Random terrain generation.
	*  Make a HUD which sohuld contain a sprite of the current powerup, level number, and a health bar.  And charge.  The health and charge bars should be about equal in size, and…</description>
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        <description>*  Overall concept
	*  Graphics
	*  Music
	*  Storyline
	*  Powerups
	*  Gameplay
	*  Programming




Overview


Dr. Guns is a simple game in C++. It plays as a shooting sidescroller/jumper. The world is randomly generated, and the game continues until the player dies or gets to the last level, which will take a few plays to reach.</description>
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        <dc:date>2010-08-31T16:16:50-05:00</dc:date>
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Permanent

Permanent powerups are those that the player receives at the end of levels.  These are incremental.

:?: Either a set of powerup “upgrades” is presented to the player at the end of each level, the player receives a given powerup at the end of the level, or the player buys them with “coins” that are rewarded for kills and time taken to complete a level.  Which idea do we want to pursue?</description>
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        <title>dr_guns:graphics</title>
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        <description>Hey hey hey, it's Guy's Graphics Emporium!  Here's your one-stop shop for the most current versions of the in-game graphical assets.








The player here is a work in progress.  Please feed back.</description>
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        <dc:date>2010-08-28T14:10:16-05:00</dc:date>
        <title>dr_guns:music - music created</title>
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        <description>*  CJA song
	*  nooodl song


We should exchange samples, man</description>
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